Rust keeps crashing (I have the game optomized and get 144fps capped it just crashes. No additional advice other than save like a ♥♥♥♥♥♥♥♥♥♥♥♥.ĮDIT: Your ksp. Find and save Kerbal Space Program Memes Kerbal Space Program. The game usually crashes when I'm switching view, e.g, from the VAB to the KSC view. a nearly identical version of the link below is seen each time i launch. The above link is identical to your problem but fortunately has dmp files which highlighted this access violation, otherwise I'd have been scratching my head in confusion. Whenever I'm playing KSP 0.90, the game seems to crashes routinely about every 30-45 minutes, and whenever I look in the crash logs, it's always the same reason. Try removing all mods (if you’re using CKANthen make a mod pack so you can reinstall them easily later) and check if KSP works then if not then disable Steam cloud syncing and verify your game files. Check your graphics drivers and update if there’s an update available. Kerbal uses uncompressed versions of the textures. But most issues related to kerbal crashing, beside the in game stuff, is ram related. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/ Line: 64) A few things could be wrong here, but we’ll need the logs to find out what. The game should generate one after each crash. ![]() Unfortunately, there's no fix other than waiting for an official update or hoping someone hotfixes garbage collection. It seems however that the game is desperate to re-use the memory address that was originally bestowed to the stage we didn't technically create and thus.you have an access violation. You then mouse away from the main body and think "I need 4 boosters" set your symmetry and proceed to slap your new boosters on the main stage. Now, even if you don't click to put the booster on, that stage has been added. Basically, you're taking your solid booster and slapping it on the side of your rocket, y'dig? This creates a stage. So upon browsing, it seems that garbage collection isn't happening in the VAB, which is why you crash upon deleting things. : Action set handle for MapControls has
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